//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================

//==============================================================================
define Rubble
{
   set hotspot
   {
      version
      {
         Visual Building G Rubble5x5
      }
   }  
}
//==============================================================================
define Rubble1
{
   set hotspot
   {
      version
      {
         Visual Building N Rubble4x4
      }
   }  
}
//==============================================================================
define FireHand
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand
      }
   }
}
//==============================================================================
define FirePelvis
{
   set hotspot
   {
      version
      {
		   Visualparticle Special N Fire Giant FirePelvis
      }
   }
}
//==============================================================================
define Smoke
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a building smoke small
      }
   }  
}
//==============================================================================
anim Idle
{
	 SetSelector
    {
      CultureLogic Greek/Norse/Egyptian/Atlantean
//==============================Greek======================================      
		SetSelector
        {
	            VariationLogic
				SetSelector
				{
				   VariationLogic
		           set hotspot
		           {
		        	version
			        {
				     Visual Market destroyed
				     connect righthand Rubble hotspot
			        }
		           } 
                   set hotspot
		           {
		        	version
			        {
				     Visual Market destroyed2
				    connect righthand Rubble hotspot
					connect smoke0 smoke hotspot
					connect smoke1 smoke hotspot
					connect smoke2 smoke hotspot
					connect smoke3 smoke hotspot
					connect smoke4 smoke hotspot
					connect smoke5 smoke hotspot
					connect smoke6 smoke hotspot
					connect smoke7 smoke hotspot
					connect smoke8 smoke hotspot
					connect smoke9 smoke hotspot
					connect rightear FireHand hotspot
					connect rightfoot FireHand hotspot
					connect rightforearm FireHand hotspot
					connect rightshoulder FirePelvis hotspot
					connect rightthigh FirePelvis hotspot
			        }
		           }      				   
				} 
		}		
//==============================Norse====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				    Visual Norse market
				     connect righthand Rubble hotspot
			         }
		           	}
		        }
		}
		
//==============================Egyptian====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				    Visual egyptian market
				     connect righthand Rubble hotspot
			         }
		           	}
		        }
		}
//==============================Atlantean====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				      Visual building g rubble5x5
			         }
		           	}
		        }
		}
	}	
}
